Friday, September 24, 2010

Recommend me some PS2 games?

I've mostly beaten all the PS2 games I own, but I know there's plenty of good ones I haven't played. I'm open to anything from RPG to SRPG to Action game to weird shooter or what have you. I picked up a bunch of the Greatest Hits/$20 ones over the past year.

I can finally say I finished Resident Evil 4 which was fun (better than the fifth one, if a bit longer than it needed to be).

A friend gave me his two God of War games (he got a non-backwards compatible PS2) and those were fun...if a bit long as well. Also, fuck those puzzles that require the kicking block move.

Of course I played most of the big RPGs for the PS2, but I'm sure I missed a few good ones.

Anyone suggest a title or two worth picking up? A personal PS2 top ten list to share with me?

Thursday, September 23, 2010

Abyssean Fame & Seal Quest Spammage

I haven't done any sort of event, other than ~3 Chigre pops in about four months now. It's mostly just been me soloing Magian Trials and getting my feet wet in Abyssea. It's all easy stuff, so I'll include info on how to go about it yourself (in a hopefully easier to understand than Wiki-scouring sort of way).

Since the update, it's been mostly Abyssea. I spammed the hell out of the package delivery quest in Aby-Vunkerl to get Scholar and Summoner feet.
It turns out, that you can't buy the feet for Resistance Credits or Cruor. They're from chests. So, I need to get a party in Aby-Vunkerl and win lot on Savant's Loafers now. On the plus side, I capped fame there.

The quest is easy enough, but there's some aggro on the way.
There's also a huge Marid that's also an asshole.

Here's the basic path, it's pretty straightforward.
Start by talking with Deraquien where you warp in. He's the yellow circle. Follow the green brick road to the purple dot, Elmemague, and talk to him to get a key item. Warp back with the Conflux and talk to Deraquien for (possibly) some feet seals. The first red dot is Hanuman an Opo-opo who moves at Flee speed and will rape the shit out of your face. The second is a fiery steel robot/marid pop area. They're both sight aggro and people like to repeatedly pull them to the conflux because people are retarded.

It can take a stupidly long amount of time, but spam it enough and you'll get 8/8 of your desired seals, eventually.
And just be aware that you need to find the base piece from a chest. Good luck with that. (Wish me some too, please. :-P)

After that disappointment, I decided to go and actually explore an older Abyssea zone and cap fame there. Namely, Aby-La Theine. The easiest way to do that is to trade about 50 Willow Fishing rods to one of the Lu Shang's brothers after talking to his sibling and getting a broken one. You can either fix that with a Light crystsal (and sufficient Woodworking skill) or just buy a bunch from Luisane outside Tamila's Sundries in S.Sandy.
I went with the latter.

Here's the path if you haven't done it before.
For the first time there anyway... Afterwards, just warp to #04 talk to the brother, and then warp to #06.

After repeating this 50 times, talk to Glenne (she's by the brother you've been trading Fishing Rods to) to flag an Abyssite quest. Find her Aveleleoneloneoneliene--husband--who's wandering around on the road somewhere by where the crag is supposed to be. And that's pretty much all I found to do in Aby-La Theine, really.
There's some NMs, but I'm not a RDM/NIN, so I'll pass on the pinning solos. People have been GM'd for it, and told to either kill the mob or Warp. And who knows if SE will decide it's Ban Hammer worthy a year from now. (I don't care either way.)

After this, I decided to go and try to get some Aby-Miseraux fame. Can you smell what Evilpaul is cookin'?!
Yeah, I would like Monk pants from trading in Murex Spicules, but those would cost ~9 million to buy off the AH with my luck (0/2).
It's easy enough to spam cook up the Galkan Sausage despite being in the middle of lots of cluster mobs because they deaggro when you trade.
To do the actual quest you enter, Warp to #03, talk to the Galka (hit confirm ~10 times) and then trade him a Sausage. With a little luck you'll get 8/8 seals of the pants you want pretty quickly.
I didn't want Red Mage pants. But I've still got ~ 3 dozen more sausages to trade.

So that's what I've been up to. It's easy solo stuff that anyone can do (bring RR for some of it), so hopefully it'll inspire other people to try and get some easy AF3+1 pants/feet. (Any ideas on getting the base feet pieces? Please leave a comment; I'm interested.)

My next project is to actually level my jobs to 85, finish the few Magian Weapon trials I've got open, and work on getting Aby-Attowha fame so I can get a MNK head piece.

Wednesday, September 22, 2010

Do people really have to AFK in front of Joachim/Horst and the #@&%ing Maws?

God made Mog Houses and that space off to the side for a reason, people. Go molest Shami or mt stupid shit nobody cares about in Rolanberry Fields in /shout. Having to wade through 15 people deep to reach something is fucking annoying.

Unrelated Update: I'll post a bit about what I've been up to tomorrow probably.

Thursday, September 16, 2010

Moar Abyssea

I've been doing a little bit more Abyssea stuff by myself. First, I went to Konschstat and activated some teleports.
Exciting, right? Then I went on to what I was there for.
To get some abyssite! So my Traverse Stones now recharge every 16 hours. There's one other I want to get that drops off random mobs and then I'll have to get going on quests.

I tried to get going on getting Empyrean Seals for the +1 pieces earlier today, but didn't accomplish much.
I decided to farm up some Murex Spinules to trade in. I was in the wrong zone to actually trade them though. >.< I'd like to get the Monk legs. 5% Haste and Kick Attacks +5. So it's like combined Byakko's Haidate+Melee Hose.

I killed an Ephemeral Murex that was there too, and got a temp item.
So...yay? I guess? There's just soooo much stuff to do in Abyssea figuring out a good way to go about it is a bit daunting.

Wednesday, September 15, 2010

My Scholar is gimp. ;_;

Because I finished my Indra's Staff +1 today!
And I haven't gotten around to leveling Scholar to 85 in Abyssea (and I sold my Jupiter's Staff).

Unrelated to this Magian Trial stuff, but Blogger added a Stats tab to the interface with all sorts of cool stuff. It lets you see an accurate hit counter and a per post views thingy. And it turns out my update day post with screenshots of AF3 makes up 11% of my total page views ever. LOL. This is just my personal FFXI blog. I don't have any groundbreaking stuff like cracking the code on how enmity works or statistical analysis figuring out other game mechanics, so it's awesome to see that my tolerance to slog through laggy ass menus in a zone filled with half the people on Cerberus and screenshot them in it interests people.

Tuesday, September 14, 2010

What's Brewing?

I'm making beer today. Recipe for a Rye Pale Ale.
5.0# Pale Malt
2.0# Vienna Malt
0.5# 60L Crystal Malt
0.5# Rye Malt

1.0 oz. Cascade Hops @ 60 minutes
0.5 oz. Cascade Hops @ 15 minutes
0.5 oz. Cascade Hops @ 1 minute
(5% Alpha Acid)

1 package Safeale Dry Yeast (Because I'm cheap. I'd rather go with White Labs California 001.)
Should be a tasty brew. It's fermenting now.

Monday, September 13, 2010

Black Mage 85!

I finally did some Abyssean EXPing and got my Black Mage to 85!
The party lasted long enough to get capped EXP and 6 merits.
Some people apparently didn't get an Auric Dagger because that thing was zoned and came back. And a couple people in my group weren't smart enough to not stand in front of the gigantic dragon that may not be friendly.

I decided to go and pick up my Varuna's Staff +1.
I can't equip it as Scholar (yet), but I've still got Aquilo's. I'm planning on making Scholar my next job to 85 anyway.

I also went to get some new shinies.
I don't have Stoneja or Waterja yet, but I don't use Stone V or Water V, so I don't feel left out. A guy in the Abyssea party was overnuking (yet paradoxically still doing pretty crappy damage) and dying with them. I  wasn't impressed.

I put my extra merits to good use.
I've got 3/3 into Fine-Tuning now. It'll make capping Automaton skills a bit easier once I get around to leveling Puppetmaster which is still 76.

Black Mage got a whole lot of new stuff with 85 and I'm really looking forward to using it. Self-Refresh, Break (crowd control that works on Bats/Skeletons!), Aspir II, etc...all quite nice.

Saturday, September 11, 2010

I discovered Mimics!


I think it went well.

A White Mage you can't see in the screenshot there was nice enough to give me a Raise III, so I'm no worse for wear.

Since I didn't feel like working on Indra's Staff +1 today and haven't had a stretch of time long enough to do an Abyssean EXP group, so I've been screwing around in the various Abyssea zones most of the day. It turns out I have 66 stones stored up. I was in Aby-Konsch trying to get two Abyssites when I learned why there were chests just laying around randomly.
I got one of the two. It's the "lose less EXP when something in Abyssea WTFBBQPWNs you" one. (Whether it works when your Manafont+Warp macro gets you out in time to die from Poison or not I'm not sure.)

I did some exploring of Misereaux and Vunkerl as well. I mostly just looked for and activated Veridical Confluxes and Ephemeral Abyssean mobs.
Also, I discovered Spiders.
The Ephemeral thing went OK, but none of them dropped (drop?) any Abyssite.

I'm going to try and get maxxed out on the soloable Abyssea stuff while I try and find some people to do the more interesting stuff with. The Black Mage feet +1 and Monk head +1 Empyrean armor would both be nice upgrades over what I've got now without being a huge amount of work.

Of Indra and Varuna Staves (Part III): Varuna's Revenge

As you know, I've previously explained how I went about getting an upgrade over the HQ Ice and Thunder staves for Black Mage and Scholar nuking damage and how you can too. It's a little tedious (read: understatement), but easy. With the update both staves got a single new trial to upgrade them to +1 versions with Damage+1. In Of Indra and Varuna Staves (Part III): Varuna's Revenge I'll detail how you can easily attain this new level of Ice Nukey Killingyness.

As in previous cases, you don't want to target mobs that are traditional solo BLM (or SCH) solo EXP fodder. BLM solo EXP is sort of 2006, really. What you want is the most utterly pathetic thing you can kill that gives EXP at 80+. In the case of getting your Varuna's Staff +1 you need to kill 250 Wyverns with 250+ damage Ice killshots.

A Whole New Killshot Experience (Or: Not your grandpappy's killshots: Grouping is clutch)

Previously, you needed to actually kill things with some amount of damage to get credit for your trial. Now, you can team up and get done more quickly. I'm not 100% sure this isn't a Square-Enix fuck up, but they did mention changing killshot trials (which I think is a very good thing), so get to it.

Anyway, if you have this trial active then a party/alliance member killing a mob with 250+ Ice damage while you have your Varuna's Staff equipped counts. So do a /sea and team up if you can. Unless the people you're with are complete idiots they're making your life easier.

There Will Be Walking

So you're ready to get started, but where to go? Ignidrakes in Riverne #B0 are the weakest options available to you. Sadly, DRG mob pets don't count. Yes, I tried. So head there.
The idea is you're running a loop with 11 Ignidrakes to kill.

The yellow and purple are the paths to take. The red circles are were you can find Blazedrakes. They are also wyverns, but level 85 and have 2x more HP than our targets. Plus they can and will rape the shit out of your face, so skip them and stick to the hilariously weak mobs.

For the green circle you need a Giant Scale to open the teleport. The blue circles are regular teleports. Hang onto some of the many scales that drop and you'll never have a problem.

Meleeing Is Encouraged

As strange as it sounds this is a Signet zone, so get Signet and use a mix of Phalanx, Stoneskin, and Signet DEF/EVA bonuses to your benefit.
By yanking out your weapon you'll get hit for 0 damage with Phalanx up as a level 81 BLM. Otherwise, you'll see the typical damage of weak mobs smacking all over.

Also to reiterate this, you can team up for killshot trials.
I did, and I got a whole lot of the trial done more quickly than I would have otherwise.
Now I just need to do some Abyssea and get my BLM and SCH to 85 so I can use my new nuking toy.

Varuna's Staff +1: GET!

I finished my first new Magian Trial tonight!
Because I haven't leveled up any jobs other than dinging 81 I can't equip the Varuna's +1 yet, so I'm not trading it in yet.

If you're contemplating a "kill 250 wyverns with 250+ Ice damage" trial and thinking, "Fuck! Well, at least they aren't Soulflayers." that's true, but it's actually a pretty easy trial. (And you can team up for it!)

I'll post some detailed info on it tomorrow.

Friday, September 10, 2010

"Latent Effect: Relic Weaponskill": Revealed!

Maybe. I'm betting that the "Latent Effect: 'Catastrophye'" Scythe and similar weapon's latent is going to be having a Relic wielder in party.

It's lulz to Square-Enix.

Thursday, September 9, 2010

Full New (and some old) Armor .DATs!

Julian from BG posted the list on his site.

A few stand outs (to me):
Velox Harness Rare Exclusive
Body
DEF:55 Accuracy+4 Attack+4 Haste+2%
Lv85 MNK THF BST NIN PUP DNC

Pluviale Rare Exclusive
Body
DEF:45 HP+100 MP+100
Adds "Regen" effect
Adds "Refresh" effect
Lv84 WHM BLM RDM SMN SCH

Chrys. Torque Rare Exclusive
Neck
MP+30
Latent effect: Adds "Refresh" effect
Lv83 WHM BLM BRD SMN SCH

Cirque Sash Rare Exclusive
Waist
DEF:6 DEX+6 Haste+6%
Lv84 PUP

Kemas Earring Rare
Earring
STR+2 VIT+2 Accuracy+4
Lv82 MNK THF SAM DRG PUP DNC

Eradico Mitts Rare Exclusive
Hands
DEF:20 MP+15 "Magic Atk. Bonus"+7
Enmity-3
Increases magic critical hit damage
Lv84 WHM BLM RDM BRD SMN

Cybele Pants Rare Exclusive
Legs
DEF:33 INT+10 Elemental magic skill +5
Magic critical hit rate +3%
Lv84 BLM SCH
Actual Haste body for MNK and NIN. Refresh Latent neck piece for idling in (hopefully a non-retarded latent). Better than Salvage pants and Zenith Mitts +1. Cool stuff.

I really need to find a Abyssea group. And get two more of these fucking Kindred's Crests. Seriously, fuck whoever thought this quest up.

Wednesday, September 8, 2010

Empyrean Armor Stats (Pictures!)

I took some screenshots of the new Empyrean Sets and thought I'd post them to save some people time. (The listing of Jobs in the search screen is the same as the listing with the trial moogle, by the way.) I didn't do all 20 jobs, just the ones I have leveled...and Dancer.

Black Mage
Scholar
Summoner
Monk
Ninja
Puppetmaster
Dancer
Other than saying, "I bet your tears are sweet and delicious if you finished a Salvage body last week!!!" I don't have time to comment on them now.

UPDATE: Still no commentary from me on these, but you can see more of the sets here on BG.

Square-Enix has no idea what the #@&% Ninja does. (Plus other update revelations!)

So the update's finally arrived and .DAT mining commenced! I've been reading BG, Alla, Julian from BG's site, Spira's site, and a few others and have stolen all my info from them in the most shameless manner possible.

So let's take a look at the new spells (the interesting ones, anyway):
Ninja
Myoshu: Ichi
NIN Lv.85
Teaches the ninjutsu Myoshu: Ichi.
Uses the ninja tool, "kabenro." Reduces TP dealt when striking an enemy.

Yurin: Ichi
NIN Lv.83
Teaches the ninjutsu Yurin: Ichi.
Uses the ninja tool, "jinko." Reduces an enemy's TP gain.
...Square-Enix has no fucking idea what Ninjas do, do they? They gave Ninja a self-Auspice fucking Ichi buff? And a fucking Penance Ichi enfeeble? Well, I sure hope the enhanced damage elemental ninjutsu doesn't suck rhino testicles too.

Surely, the -ja spells for Black Mage can quell my seething nerdrage?
Black Mage
Stoneja
BLM Lv.81
Teaches the black magic Stoneja.
Deals earth damage to enemies within area of effect. Successive use enhances spell potency.

Waterja
BLM Lv.84
Teaches the black magic Waterja.
Deals water damage to enemies within area of effect. Successive use enhances spell potency.
Fuck!

Tuesday, September 7, 2010

The most exciting part of the version update teasers?

So the day before the update we get our last teaser and I think it's probably the most exciting one so far. I'm probably being a bit unfair to the Empyrean Armor and new spells, but that's because we don't know... anything about either yet. Let's take a look.
OK. So they didn't start strong. But really if you've done any Magian trials you know how useful this will be. Throw in the Magian Specs that tell you the weather and a lot of trials got easier.
I'd like to do some Walk of Echoes, so hopefully this will inspire people to actually do it. I'm guessing that the "monster behavior adjusted" means that they either won't all link or might be susceptible to some form of crowd control other than kiting. Letting everyone cast lots would of course be a nice improvement.
As somone who fishes this sounds potentially really nice. Assuming that I'll be able to catch whatever fish is newly guttable with Lu Shang's it could make me some money. Hopefully the fish ate spell scrolls this time instead of Flat Shields. Something decent that's Rare/Ex would be cool too.

For some reason I'm guessing that the fish will be from Abyssea. Which is both good and bad in that it means if I want to fish there I can't EXP too (or not as much anyway).

In unrelated Fishing news I'm now 0/271 on Gugrusaurus for my Ebisu Rod. /sigh

Anyway...
Why didn't the loot from chests go to the Treasure Pool to start with? Well it can now in any case. With how fast mobs die unless loot sticks around longer than crystals and other crap you'll need to be lightning fast to lot though. The chest thing also makes me think that maybe, similar to CoP Dynamis, Empyrean Armor pieces will drop off specific families of mobs.



A teleport NPC is sooo nice to have around as well. I'm sure people will still take half an hour to cash in merits and come back, but at least then they won't be able to claim it's because it's a long walk. It'll be the undeniable retarded emanating from them.

TTFN!

I'm looking forward to the "big day" tomorrow. I've got my five Magian Weapons (Indra's & Varuna's Staves, Taipain Claws, Sekka, and Uzura all with me. I'm logged by the Ru'Lude Gardens AH for quick buying up of anything that becomes a hot commodity (hopefully). And I'm nearish to Maat so I can hopefully do the limit break quest quickly and start getting jobs to 85. See ya then!

UPDATE: I didn't notice it, but "Thursday, September 8th"? Day/date fail, indeed!

Friday, September 3, 2010

PUPdate! (Job Adjustments Part #2)

There's the second part of the job adjustments on POL today. Some of them are pretty funny (unintentionally, of course).
So....what's that do now? Just make for bigger WS? So Warrior has Attack+ JA, Accuracy+ JA, and TP Bonus+ JA? So much for that "trade-off" or stance thing.
The Bard thing falls under "about time."

The Ninja thing could be pretty nice. I was hoping for shuriken, but improving 'Ton spells works too, I guess. (My Gigas's Tiger as NIN/RDM with Aquilo's, Novio/Moldavite, INT+5 Rings, etc and 2x Weather was 590. I shall hit 900 for sure post-update!!! Muwahahahahaha!!!!)
So the Perp-X Magian Staves are now even better? Elemental Siphon being improved is nice. I don't see anyone using any of the buffs listed other than Fenrir's/Diabolos's though. ...Hastega could last five minutes already, anyway?
Activate v2.0? Level Sync not killing off Automatons for 20 minuttes is nice. I'm hoping to see more PUP stuff on update day. Some new attachments would be nice.

UPDATE: A few other things...

First, I'm glad I left NIN group 2 at 5/10 now instead of tossing my extraneous Abyssean merits into it. It remains to be seen how well the :San spells will perform post-update compared to :Ni, but being able to unlock all of them and having a reason too would be nice.

Less nice would be the Inventory -12 from carrying a stack of each tool, plus a stack of toolbags. Plus, presumably, -2 more from the two new Ichi spells. Then again, if the two new spells are like Aisha: Ichi in usefulness, I probably won't bother.

Having played Ninja a lot lately doing my two Katana trials I've got to say I'm liking the job a lot more than I had in a long time. For a while it was my, "Come NIN/DRK to Sky and tank something!" job. Then EpicLS stopped doing Sky like a year and a half ago (or something). So it was my "Come tank something random (and we don't believe Monk can tank)!" job. Then EpicLS mostly stopped doing...any events outside of Zeni NMs and Dynamis once in a while, so it sat idle. I guess my point is that even though my Monk still clobbers the shit out of things far better than my Ninja there's some...finesse that NIN has. Or something. I guess the wider variety of WS, ninjutsu, and Yonin/Innin make it sort of interesting. Being able to /WHM and Haste myself while having shadows is pretty neat too.

I'm still not too psyched about Summoner, but I'm going to finally get it up from 76 to 85 this update. PUP I've been putting off because skilling up the Automaton is quite annoying. It's Ranged skill isn't capped at level 65 even. (Magic and Melee are close to the 75 caps.)

More later.

Wednesday, September 1, 2010

So...what do Summoners do in Abyssea?

I'm going to take Summoner and Puppetmaster both to 85 once the Version Update arrives. I'd do it now, but they're just barely 76 and I'd rather only drag them through an Abyssean party (hopefully) once rather than twice.

But I'm a little curious...what do people invite Summoners to do in Abyssea? Hastega and Cure? Damage BPs? I think pet kills all counted as Ruby light (which nobody ever wants) or something? Anybody with some experience they can share please post a comment.

Enter: The B Team.

Square-Enix announced that Tanaka is moving on and somebody else is taking over FFXI as "Director" today.
Artist's rendition of Akihiko to the right. The POL blurb SS'd to the left.