Saturday, April 30, 2011

Portal 2 (No Spoilers)

So I finally got around to finishing the last thing in Portal, and got the sequel Portal 2. If you haven't played the first, then you apparently don't like fun, or missed the giveaway weekend it was free on Steam and didn't get the Orange Box either.

In any case, I've gotten about halfway through it and it's a great game. The writing is again top notch. There's a number of new characters and they're all humorous in different ways. The puzzles are back too, of course, and a number of new elements have been added. There's the colored gels that have various effects on surfaces. I don't remember lasers in the original, so I'm pretty sure those are new.

Something odd I still haven't figured out is heights. I've heard of people getting motion sickness from playing first-person shooters. I have never experienced this, personall. What I've never heard of people experiencing a real-life fear of heights in a videogame, but a few times looking down from somewhere it's made me feel uneasy. So I guess expansive environments that seem realistic is a positive?
There have been a few puzzles like the one above (pic stolen from Wikipedia) that were rather exhilarating. The blue portal is a big drop, and the distance that you're launched from the orange one is pretty long.

So, yeah. I'm going to take the controversial view that Portal 2 is in fact a great game. And if you haven't picked it up yet (the $50+ asking price is steep for a sequel to a game that was free), then check Gamestop or KMart this weekend as its apparently half-off.

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